Symmetry: Culture and Science
Volume 30, Number 1, pages 025-041 (2019)


Krisztián Palócz1*, Vilmos Katona2

1 József Cziráki Doctoral School of Wood Sciences and Technologies, Károly Simonyi Faculty of Engineering, Wood Sciences and Applied Arts, University of Sopron, 4 Bajcsy-Zsilinszky utca, Sopron, 9400, Hungary.
E-mail: krisztian.palocz@gmail.com

2 Institute of Applied Arts, Károly Simonyi Faculty of Engineering, Wood Sciences and Applied Arts, University of Sopron, 32 Deák tér, Sopron, 9400, Hungary.
E-mail: katona.vilmos@uni-sopron.hu

* corresponding author

Abstract: The purpose of this paper is to outline an innovative modular housing system based on geometric regularities, which responds to the issues raised by urbanization, the principles of environmental awareness, and the model of a sustainable city. The starting point of the analysis of wood-based systems is analysing the variations of elements obtained by repeating and assembling regular flat joints for filling the planar and the spatial. The following step is to model real spatial situations. According to the principal idea, geometric principle based logic games provide a pattern for designing modular housing units or systems. Although inherent in the classification and variation of the same elements, the system has a high degree of freedom and flexibility due to its nature. Multidimensional vertical spaces provide the opportunity to maximize the space given, while the openness and the flexibility of the system, the current character of the city, neighbourhood features remain — moreover, its implementation is flexible, adaptive, and customizable.

Keywords: gamification, modular architectural system, polycubes, sustainable city, urban stratification model
JEL: C21, C25, L74, R23, R31