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Volume 34, Number 3, pages 333-346 (2023)
https://doi.org/10.26830/symmetry_2023_3_333
FIGURES WITH AN AXIS OF SYMMETRY WITH PHOTON ROBOT
Neda Chehlarova1*, Georgi Gachev2
1 Institute of Robotics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria
Email: nedachehlarova@ir.bas.bg
ORCID: 0000-0001-6045-1709
2 Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria
Email: gachev@math.bas.bg
ORCID: 0000-0002-7297-0888
* corresponding author
Abstract: Ideas for creating symmetrical shapes using the Photon Coding mobile app for working with the Photon Robot are described. The results of working with some of the levels of Photon Coding and drawing with the Photon Robot are presented. Some recommendations are given on working with the robot and the use of auxiliary materials for drawing with it. The presented materials and videos are suitable for use in STEAM centers in the education of elementary school students, as well as in Mathematics and Computer Modeling classes. They provide another opportunity for propaedeutics of symmetry, when using robotic systems and game-pedagogical forms of learning in primary school.
Keywords: STEAM, Photon Robot, programming, digital competence, symmetry, education, art
PACS 2010: 89.20.Ff, 01.40.Ha, 01.40.J, , 01.40.gb, 42.30.Tz
MSC 2010: 97B50, 97M10, 97M50
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