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Symmetry: Culture and Science
Volume 32, Number 2, pages 285-288 (2021)
https://doi.org/10.26830/symmetry_2021_2_285

GAME WITH VERTICAL AXIS OF SYMMETRY IN A RECTANGULAR BOARD

Toni Chehlarova1, Mladen Valkov2

1 Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria
E-mail: toni.chehlarova@gmail.com
Web: http://www.math.bas.bg/omi/toni
ORCID: 0000-0001-8472-5217

2 Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria
E-mail: mlado1992@abv.bg

Abstract: Computer models of games with a vertical axis of symmetry in a rectangle are presented, in which the working time is taken into account. They are developed in the game engine Unity and are provided in the Virtual Mathematics Laboratory, developed at the Institute of Mathematics and Informatics of the Bulgarian Academy of Sciences.

Keywords: symmetry, digital competences, self-assessment, gamification, educational tools.
MSC 2010: 97R20

References:
Chehlarova, N. (2021) Axes of symmetry dominoes. Symmetry: Culture and Science, 32, 1, 103-111. https://doi.org/10.26830/symmetry_2021_1_103

Saxon-Szász, J., Dárdai, Z. (2019) Poly-Universe in school education. Symmetry: Culture and Science, 30, 3, 251-255. https://doi.org/10.26830/symmetry_2019_3_251

Triznya, A., Katona, V. (2020) Search for a computer aided solution of the 7×7 square Poly-Universe – an algorithmic approach. Symmetry: Culture and Science, 31, 1, 77-90. https://doi.org/10.26830/symmetry_2020_1_077

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