
Previous abstract | Back to issue content | Next abstract |
Volume 32, Number 2, pages 277-280 (2021)
https://doi.org/10.26830/symmetry_2021_2_277

GAME WITH CENTER OF CENTRAL SYMMETRY IN THE PLANE
Toni Chehlarova*
* Institute of Mathematics and Informatics, Bulgarian Academy of Sciences, 1113 Sofia, Bulgaria
E-mail: toni.chehlarova@gmail.com
Web: http://www.math.bas.bg/omi/toni
ORCID: 0000-0001-8472-5217
Abstract: Computer models for self-assessment on the topic of central symmetry are presented. Given a prototype and an image in central symmetry, it is required to indicate its center. The use of these tasks-games promotes the development of the estimation by sight, as well as the formation of skills for applying the properties of central symmetry. The freely available electronic resources are developed with dynamic GeoGebra software and are provided in the Virtual Mathematics Laboratory, developed at the Institute of Mathematics and Informatics of the Bulgarian Academy of Sciences.
Keywords: symmetry, digital competences, GeoGebra, estimation by sight, self-assessment, gamification, educational tools.
MSC 2010: 97R20
References:
Chehlarova, N. (2021) Axes of symmetry dominoes. Symmetry: Culture and Science, 32, 1, 103-111. https://doi.org/10.26830/symmetry_2021_1_103
Chehlarova, T. (2020) Resources for self-assessment in the virtual mathematics laboratory. Pedagogika-Pedagogy, 92, 2, 168-179.
Hohenwarter, J., Hohenwarter, M., Lavicza, Z. (2009) Introducing dynamic mathematics software to secondary school teachers: The case of GeoGebra. Journal of Computers in Mathematics and Science Teaching, 28, 2, 135-146.
Triznya, A., Katona, V. (2020) Search for a computer aided solution of the 7×7 square Poly-Universe – an algorithmic approach. Symmetry: Culture and Science, 31, 1, 77-90. https://doi.org/10.26830/symmetry_2020_1_077
Previous abstract | Back to issue content | Next abstract |