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Symmetry: Culture and Science
Volume 32, Number 4, pages 489-505 (2021)
https://doi.org/10.26830/symmetry_2021_4_489

THE APPLICABILITY OF GAMIFICATION IN ARCHITECTURAL DESIGN EDUCATION

Krisztián Palócz1*, Vilmos Katona2

1 Cziráky József Doctoral School, Faculty of Wood Engineering and Creative Industries, University of Sopron, 4 Bajcsy-Zsilinszky Str., Sopron 9400, Hungary.
E-mail: krisztian.palocz@gmail.com

2 Department of Visual Studies, Faculty of Engineering and Information Technology, University of Pécs, 2 Boszorkány Str., Pécs 7624, Hungary.
E-mail: katona.vilmos@mik.pte.hu
ORCID: 0000-0002-0299-2897

* corresponding author

Abstract: Gamification is an innovative method that applies game-design elements and principles in non-game contexts in order to increase users’ involvement and motivation or provide experiences. The purpose of the paper is to outline trends and patterns in ‘gamification’ research and to explore how digital interventions can affect the process of collaborative architectural design. The analysis of the ModRule model is followed by modelling its practical application in a public educational environment. The aim of this study is to demonstrate that participatory planning strategies encourage valuable interaction through gamification techniques, as well as instilling a greater sense of belonging in the people by the enhanced integration of bottom-up and top-down approaches.

Keywords: collaborative design; educational methodology; gamification; mass housing; participatory design; user-oriented design; STEAM learning.

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