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Symmetry: Culture and Science
Volume 31, Number 1, pages 049-060 (2020)
https://doi.org/10.26830/symmetry_2020_1_049

OPERATION AND SYMMETRY OF THE POLY-UNIVERSE CIRCLE

János Szász Saxon

Artist / Inventor, Regular member of HAS | Széchenyi Academy (b. Tarpa, Hungary 1964).
Address: 2624 Szokolya, Fő Street 23. Hungary, saxon.polyuniverse@gmail.com, saxon@poly-universe.com
Sites: www.saxon-szasz.hu; www.poly-universe.com; www.mobilemadimuseum.hu; www.saxonartgallery.com
Fields of interest: Art Geometry, Scale Shifting Symmetry, Mathematics and Pedagogic, Gamification
Awards: Pollock-Krasner Grant – New York 2002/2011/2019; Prize of Scientile, Bridges Pécs 2010; Special Award of The Innovation – Pannon Novum 2010; Prize of Poly-Universe - Knowledge Produce – Innoreg, Gábor Baross 2009-10; Site Ations artist residence – Snug Harbor Cultural Center, New York, Staten Island 2002; Atelier résidence – Espace de l’Art Concret, Mouans-Sartoux, France 2000.
Books: PUSE Methodology (Poly-Universe in School Education 2019); 50 years – 50 Sculptures (Pauker Collection, 2019); Experience-centered Approach and Visuality in the Education of Mathematics and Physics (2012); Poly-Universe of Saxon (2010); Géza Perneczky: The Polydimensional Fields of Saxon-Szász (2002); SAXON: Dimension crayon (Espace de l’Art Concrete, 2000); MADI art periodical (No1 – No10).

Abstract: The “POLY-UNIVERSE” game, in using and developing the basic geometric shapes of János Szász SAXON’s poly-dimensional plain painting, communicates a new artistic perspective to both nursery and primary school children and adults. Having a direct, by-touch connection with the geometric shapes, the sense of vision and of touch are developing and through the recognition of correlations and finding the linkage points, the ability of thinking improves and the skill of abstraction evolves. The Game does not only aim at problem-solving or recognizing colours or shapes, or solving logical puzzles, but also offers the possibility of playing a game freely, so children or adults can learn indirectly, through a game, an activity. When dealing with the different-scale basic geometric shapes and primary colours, they gain experience, discover and see correlations, points of linkage, then shape connections and the symmetry, while not knowing that they are learning. They can explore Poly-Universe, the realms of mathematics, art and philosophy, wandering engrossed in them, without being aware where they are. This novel game does not only develop skills or offer a visual-aesthetic experience, but it also expands the scientific knowledge, since it is based on an extraordinary mathematical set of proportions: Scale-shifting symmetry...

Keywords: Saxon, ArtGeometry, MADI, Symmetry, Poly-Dimensional, Poly-Universe, Game, Circle, PUSE, Combinatorics.

References:
SAXON (2010) Poly-Universe of Saxon (Baross G. Innoreg, B55 Gallery 2010, Artist edition).

Complex Mathematics Teaching in the 21st century – Developing combinatorics thinking based on recent findings. (Hungarian Academy of Sciences/MTA 2015 – Project manager Ödön Vancsó, head of ELTE Mathematics Teaching and Methodology Center).

Erasmus+ PUSE Study (Poly-Universe in School Education) 2017−1−HU01−KA201−035938 Project.

Szász SAXON, J., Stettner, E., eds. (2019) PUSE (Poly-Universe in School Education) METHODOLOGY – Visual Experience Based Mathematics Education, Szokolya: Poly-Universe Ltd. (Publisher: Zs. Dárdai), [open access in pdf from http://poly-universe.com/puse-methodology/ 254 p. ISBN 978-615-81267-1-7]

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